“Unleash your Unity abilities with this foolproof guide to debugging in Visual Studio!”

Debugging Your Unity Game in Visual Studio: A Guide


Programming is complex, and debugging helps identify and resolve any problems that arise during game development. Unity, a flexible game engine, offers many tools for debugging our games. With Visual Studio, a robust integrated development environment (IDE), we can debug our project efficiently. In this article, we’ll explore how you can debug your Unity game in Visual Studio.

Setting up Visual Studio to Debug Unity

The first step is configuring Visual Studio for debugging Unity. In Unity, go to the “Edit” menu, select “Preferences,” and navigate to “External Tools.” Next, locate “External Script Editor” and select “Visual Studio” in the drop-down menu.

Next, you’ll need to set up your Unity project for debugging. Open your Unity project, click on “File,” and select “Build Settings.” In the “Build Settings” window, open “Player Settings,” and choose your target platform from the list on the left. In “Other Settings,” set the “Scripting Backend” to “.NET” and “Api Compatibility Level” to “.NET 4.x” for Unity to support debugging in Visual Studio.

Attaching Visual Studio to Unity

To debug your Unity game, first, attach Visual Studio to your project by starting your Unity game and opening Visual Studio. In Visual Studio, select “Debug” on the top menu, and choose “Attach Unity Debugger.”

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Once in the “Attach Unity Debugger” window, press “Play” in Unity to begin your game. In the window, you should see your Unity game process. Select it and click on “Attach.”

Setting Breakpoints in Visual Studio

Breakpoints help pause your game’s execution to inspect variables and execute code line by line. To add a breakpoint, open the script you want to debug in Visual Studio. In the left pane, select the code line where you want to add the breakpoint. Click on the left margin of the line, and a red circle appears, indicating a breakpoint has been set.

Debugging Your Unity Game

Now that you’ve set up Visual Studio, attached it to Unity, and set breakpoints, it’s time to start debugging your game. Launch your Unity game and play, and when you reach the breakpoint, the game will pause, and Visual Studio will focus on the script.

Here you can inspect variables, execute code line by line, and see the call stack to understand how your game reached that point. To continue playing, click “Continue” in Visual Studio, and your Unity game resumes execution.


Debugging your Unity game with Visual Studio is crucial and enhances the game development process’s speed and quality. By setting up Visual Studio, attaching it to Unity, setting breakpoints, and debugging your game, you can easily identify and resolve issues. Keep these tips in mind for the next time you debug your Unity game.

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